The Wilson Project Blog of UX/Front-End Developer Ivan Wilson

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Tag Archive / ui

  • News On The Homefront

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    NYC IxDA Redux

    A big belated “Thank You” to IxDA New York for Interaction 10 Redux (3/6). It was nice to meet all the people who attended and to see all of the presentations that I missed at Savannah.  Would come back for another event hosted by the group if my schedule allow it.

    Of course, that means I have to start paying attention to the home IxDA branch as well.

    More Opera

    Ironically enough, after NYC IxDA Redux, I went back to New York for my scheduled vacation for Met’s performance of The Nose. This weekend, went back to The Met for Lulu, the Alban Berg opera composed a few years after The Nose. Same decade, different moods but both are considered some of the most avant-garde works of their time. This was the last performance for me this season. Already planning for attending two performances next season in 2011 — John Adam’s Nixon in China and Alban Berg’s Wozzeck.

    Futura

    If you have not noticed, the font has changed in this site. After the font change last year, I decided to re-evalute my choice and changed to the first choice of Futura. I like Super Grotesk and it was choosen because of its closeness to Futura. However, there were just some things that I felt were not right (weight, letter styles) for me. It was nagging me in the back of my mind for a few months. So I decided to go back to the first choice of Futura.

    I am still on the look out for any other Futura-like fonts but the right choice has been made right now.

    Recent Blog Entry for CDG

    Last week, finally completed a book review of Morville/Callender ‘s Search Pattern for CDG and posted on the blog. Interesting read and really changed my ideas about search engines and how search result can be displayed for easier use.

    I mentioned on Twitter (5/4) that this would be my blog for CDG for the next couple of months as I will be spending writing for this blog. A consquenence will be some important announcements about The Wilson Project and Project Charles, as well as some important blog entries.

  • Search Patterns Book Review

    (Originally published on CDG Interactive/Innate blog)

    After a few months’ hiatus, the CDG Book Club is back. In this installment, UI Developer Ivan Wilson discusses Search Patterns: Design for Discovery by Peter Morville and Jeffery Callender.

    I first heard about the book Search Patterns during the IxDA Interaction 10 conference in Savannah, Georgia when I attended Peter Moreville’s lecture about The Future of Search. This brief book (less than 200 pages) interested me because it focuses less on technology and more on design. It’s not about Google or Yahoo, but on interaction designers and information architecture.

    That said, the main premise of the book can be summed up in the following statement:
    The problem of search is designing interfaces and processes that allow people to find things.

    Let us step back a moment. Is searching and finding two of the same things? Well, no. And that is a bit of a revelation to anyone, especially me who builds the front-end code for search pages.

    The book addresses two main points:

    1. Search is a not passive activity.

    What do we do when we go to a search page? Input term(s), click button, get results—right? But what happens when the results don’t lead to the information the user is looking for?

    The user isn’t some blank slate. Even if you’re just surfing around, you’re affected by a variety of filters–such recommendations from friends, past memories, etc. As users, we’re always judging whether a search result is right for us or just another dead end. If a user isn’t finding what he’s looking for, the problem isn’t necessarily an inadequate use of the search; it may be a user interface problem. In other words, the interface may not be adequate for what/how the user wants to find.

    2. Information need to be findable, not just searchable.

    Here, the authors approach the problem from the other end: those who create the content that is being searched. Especially on the web, content does not lend itself to being able to be found in an instant. It’s up to content producers and coders to make content searchable by using tools such as keywords or tags or database indexing. If you’re a business, you need to understand how to categorize products in a way that makes it as easy as possible for the user to find them via search (for example, adding information like ISBN numbers for books).

    Throughout the book, the authors detail different interfaces currently being used (faceted navigation, widgets, etc) in search. They also give glimpses into the future, with examples of search being tied in with social media like Twitter or Facebook. Also, the authors detail some of the methods the users take in searching for items whether in narrow or expanded focus.

    But in the end, designing for search engines will be about more than speed and accuracy; it will be more about having the process of finding easier. And that is what this book is about.

  • UI or UN? The Life of a Front-End Developer…The Lecture???

    No. Really.

    Basically, it originally started as an idea for me to do something close to work but outside the office.  However, there are a number of ideas that need fleshing out. Not just about work (dealing with bad HTML code) but also about ideas about Charles, TWP, front-end developement, and IxD.

    And linguistics.

    More news to come.

  • UI or UN? The Life of a Front-End Developer

    (Originally published on CDG Interactive/Innate blog)

    Hello.

    My name is Ivan Wilson and I am a user interface (UI) developer for CDG. I’ll be a guest author on this blog, posting every month or so.

    When I first asked about contributing to the blog (and I’m still wondering whether it was a good idea to agree), I thought it would be helpful to explain exactly what I do. After all, outside the tech industry, front-end/ui developers are a somewhat unknown breed.


    UI Developers, in Plain English

    UI developers aren’t full-time designers (though I had a three-month stint as one), but the best of us know enough to have a good conversation with the designers. And we can do more with Photoshop than just adjusting the image brightness/contrast.

    We don’t do full-time back-end programming (though I spend the great deal of my career doing PHP programming), but the best of us know enough to make things easier for the programmer and do some programming ourselves in a pinch.

    Basically, we’re like UN interpreters. We know how to speak multiple languages and if we are really good at what we do, very good things happen.
    Like other interactive agencies, CDG develops many dynamic, database-driven sites. My job is to build out the layer that you see and use every day on your computer or web-enabled mobile phone.

    That means I take all the graphics files from the designers, wireframes from the information architects, and build templates in HTML (or XHTML), Javascript, and CSS (stylesheets). I also have to create web-ready graphics from those same files. In some cases, I might even need to break out some Flash skills or work on other interactive features.


    “Well, That Doesn’t Seem Too Hard . . .”

    It sounds easy.

    Everything is easy before testing.

    And testing requires…six browsers in two platforms…or more.

    Still sound easy? (I hear a few plates dropping…)

    And it has to look good and function without a hiccup.

    Did I mention all this has to be done before passing it on back-end programmers?

    And if I move a pixel in the wrong place, the designers have pitchforks with my name engraved on ’em.

    High stakes, indeed.

    Yes, it’s definitely like being a UN interpreter.